One-handed sword
ASwordsman
Balanced frontline melee
- Learning melee timing
- Boss frontlines
- Simple rotations
The natural default for a first melee character.
Editorial contact: Raymond
Every class uses a different weapon type, and the game confirms both weapon refinement and option rerolls. This page maps class to weapon and explains the upgrade order without inventing item stats. Data checked October 29, 2026.
| Weapon type | Class | Tier | Role |
|---|---|---|---|
| One-handed sword | Swordsman | A | Balanced frontline melee |
| Magic staff | Mage | S | Ranged magic pressure |
| Bow | Archer | A | Ranged physical damage |
| Dual daggers | Thief | A | Fast mobile melee |
| Holy symbol | Cleric | S | Party support and healing |
| Merchant tools | Merchant | B | Economy and utility |
| Katana | Samurai | A | Deliberate melee burst |
| Alchemist flask | Alchemist | B | Potion utility |
Swordsman
Balanced frontline melee
The natural default for a first melee character.
Mage
Ranged magic pressure
Keeps you outside the boss's immediate swing range while you learn patterns.
Archer
Ranged physical damage
A physical alternative to caster gameplay.
Thief
Fast mobile melee
More demanding than a sword because you must manage distance.
Cleric
Party support and healing
Pairs with party EXP sharing at any level gap.
Merchant
Economy and utility
The official class list confirms the class; no item-level stat table is public.
Samurai
Deliberate melee burst
A distinct melee option rather than a strict Swordsman upgrade.
Alchemist
Potion utility
Potion effects and scaling are not published in a public stat table.
The full refine-versus-reroll order is on the gear refinement page.

Different weapon types create different ranges and roles. Match the weapon to a class you can actually play before spending refinement materials.
Swordsman uses a one-handed sword, Mage a staff, Archer a bow, Thief dual daggers, Cleric a holy symbol, Merchant merchant tools, Samurai a katana and Alchemist a flask. The class list is official; the exact weapon items are not published.
Switching a weapon inside the same class is usually cheaper than changing class. Choose the class first, then improve the weapon that class actually uses.
The official description says you can refine weapons and reroll options. It does not publish the exact stat gain per level, the material cost or a failure rule, so this page explains the order rather than promising a number.
No verified item database exists as of October 2026. Any list of exact weapon names and stats should be treated as community reporting until it can be checked against the game client.
The official listing describes them as limited Halloween weapon skins. It does not say they change combat stats, so treat them as appearance rewards unless the game shows otherwise.
References for this page are listed below with their scope. This site does not hyperlink to third-party sites; copy the URL text if you want to check a source. Community rankings and estimates are not developer announcements.
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