Editorial tier A · Easy
Swordsman
A straightforward melee class for players who want to stand in front of a boss and learn attack timing.
- First character
- Boss frontlines
- Simple rotations

Independent player reference
Hunting Together RPG is a Roblox Action RPG by RonB Games. This guide connects the eight classes, monster cards, gear refinement and sky-island hunting routes so you can decide what to play, what to redeem and where to hunt next.
Page updated · Editor: Raymond
Codes →Roblox listing snapshot recorded · not live data; servers hold 13 players
Identify what is actually blocking your Hunting Together RPG progress first: a class you cannot play, a card that does not fit, or a code that expired before you used it need different fixes. Compare the current setup with the proposed change before replacing something that already works.
Redeem the oldest expiring reward first. The Halloween code gives EXP and Drop potions, while the SORRY codes add a larger potion bundle. Copy the exact spelling; codes are case-sensitive and one per account.
Data dated · Sources and scope
| Code | Reward | Copy |
|---|---|---|
| HALLOWEEN | 3 EXP Potions + 3 Drop Potions (1 hour each; listed through Oct 31) | |
| SORRY3 | EXP Potion x2 + Drop Potion x2 (1 hour each; listed through Oct 31) | |
| SORRY | 2X EXP Potion + 100x L Red Potion + 100x Blue Potion (listed through Oct 30) | |
| SORRY2 | 2X Drop Potion + 100x L Red Potion + 100x Blue Potion (listed through Oct 30) |
A potion only boosts the time it covers. Redeem a code only when you can use the boost: for a four-hour session, three one-hour EXP potions cover three hours, not the whole block. Compare the covered time with the session before planning a long grind.
Baseline: 1,000 × 4 = 4,000 EXP. With three one-hour 2X EXP potions, three hours are doubled: 4,000 + 1,000 × 3 = 7,000 EXP, a 75% increase for the session. The remaining hour is unboosted.
4,000 + (1,000 × 3 × (2 − 1)) = 7,000
These are editable inputs, not an official EXP curve. The planner shows the same formula and lets you replace every number.
Use the ranking as a shortlist, then match the role to how you actually want to play. Mage is the easiest solo damage pick, Cleric is the strongest party pick, and melee classes reward timing. A high tier does not make a class easier to learn.
Data dated · Sources and scope
Editorial tier A · Easy
A straightforward melee class for players who want to stand in front of a boss and learn attack timing.
Editorial tier S · Medium
A ranged caster that can attack from outside a boss's immediate swing range while farming groups of monsters.
Editorial tier A · Easy
A ranged physical class that rewards steady aim and kiting rather than standing in melee.
Learn the menus first, then choose one class and a short hunting route. Change one system at a time — class, card or refinement — so you can tell what actually improved your clear.
Check movement, attacking, party EXP sharing and the code button before spending anything.
Read the walkthrough →Pick a role you can play consistently, then match the weapon type to that class.
Read the walkthrough →Redeem codes, hunt the early map, and hold refinement until your build direction is clear.
Read the walkthrough →A clear that barely succeeds is a warning, not progress. The official loop is hunt monsters, collect cards and materials, refine the weapon, then test the next biome. Move up only after the current route is repeatable.
Data dated · Sources and scope
Your class sets the weapon type and the party role you bring to a hunt.
Hunting supplies EXP, monster cards and the materials behind weapon refinement.
Slot a card or refine a weapon, then re-test the same route before moving to a harder biome.
Party EXP is shared at any level gap, so a support class and a damage class can hunt together without a level gate.
Cards are collected while hunting and slotted into gear. Replace a card only when the new effect supports your class role; a rare card with the wrong stat is still a downgrade for your build.
Data dated · Sources and scope
Cards are collected while hunting; the official description ties collection to monster kills rather than a separate shop.
A card is only useful if it fits the gear piece and build you already use, so check the reward before treating it as an upgrade.
The official description confirms cards can be slotted into gear; the exact slot count and unlock order are not published.
Change one card at a time and compare clear speed or boss safety instead of assuming a rare card is automatically better.
Refine the weapon you already hunt with before rerolling a single line. A better base weapon makes every option more useful, and rerolling early can consume materials that a base upgrade would have used better.
Data dated · Sources and scope
| Step | Why it comes first |
|---|---|
| Refine the base weapon | Refinement is the official upgrade path for weapons. Improve the weapon you actually hunt with before spreading materials across sidegrades. |
| Reroll an option | The listing confirms option rerolls exist. Rerolling changes one line of the item rather than replacing the whole weapon. |
| Judge the result | Keep an option only if it matches your class plan; a high roll on an unrelated stat is still a wasted reroll. |
| Re-test in the field | Compare clear speed or boss safety after the change. The official description does not publish numeric option weights. |
The official class list offers four damage roles, two support roles and two utility roles. Match the class to the weapon you enjoy and the range you can manage, not only to the tier label.
Data dated · Sources and scope
| Class | Role | Difficulty | Weapon |
|---|---|---|---|
| Swordsman | Frontline melee | Easy | |
| Mage | Ranged magic damage | Medium | |
| Archer | Ranged single-target | Easy | |
| Thief | Mobile burst damage | Medium | |
| Cleric | Healing and party support | Easy | |
| Merchant | Economy and utility | Medium | |
| Samurai | Melee burst | Medium | |
| Alchemist | Potion utility and support | Medium |
Move to the next biome when the current one is repeatable, not when a single boss finally dies. The Halloween Spooky Village is event content; do not treat it as a permanent progression step.
Data dated · Sources and scope
Starting hub · New characters
Cozy starting village named in the official description; the place to learn shops, party setup and the first hunt.
Early hunting · Early progression
One of the four overworld biomes listed officially; no published level bracket.
Mid-game hunting · Mid progression
Listed as a biome full of monsters and bosses; entry requirements are not published.
Weapon choice follows the class more than a standalone tier list. A Mage uses a staff, a Cleric uses a holy symbol, and melee classes use swords, daggers or a katana. No public item database lists exact weapon stats.
Data dated · Sources and scope
| Weapon type | Class | Role |
|---|---|---|
| One-handed sword | Swordsman | Balanced frontline melee |
| Magic staff | Mage | Ranged magic pressure |
| Bow | Archer | Ranged physical damage |
| Dual daggers | Thief | Fast mobile melee |
No. Pets, mounts, titles and the Adventure Book are collection and completion goals. Finish the class and weapon decision first, then use the Adventure Book to decide which monster to hunt next.
Data dated · Sources and scope
Companion collection
The listing confirms pets exist. No public pet roster or drop table is available, so treat pet advice elsewhere as community reporting.
Travel and collection
Mounts are confirmed as a collection system; their speed values and unlock conditions are not published.
Account goals and display
Titles are confirmed as goals. They do not replace class choice or gear refinement in the progression loop.
Completion checklist
The Adventure Book is the official completion tracker. Use it to decide what to hunt next instead of guessing at hidden objectives.
Check the patch date before applying an older route. The Halloween event adds an event-only village and monster, and the SORRY codes are tied to short expiry dates rather than permanent content.
Data dated · Sources and scope
Code drop ·
Halloween Event ·
Yes. The Roblox experience itself is free to join. Roblox may still offer in-game purchases, and this fan site does not sell items, accounts or currency.
Yes. The official description says party EXP is shared at any level gap, so a new character can hunt with an experienced friend without being locked out by level difference.
Open the gift/code button on the right side of the screen, paste the exact code, then press Redeem. The full dated list and expiry notes are on the codes page.
Swordsman is the simplest melee start, Archer is a safe ranged physical pick, and Mage is the most flexible ranged damage class. Choose Cleric only if you already have a party to support.
References for this page are listed below with their scope. This site does not hyperlink to third-party sites; copy the URL text if you want to check a source. Community rankings and estimates are not developer announcements.
Reference review date .
Editorial method and limitations · Report an error on this page
Hunting Together RPG Wiki is a fan-made reference for Hunting Together RPG, unaffiliated with Roblox or the game developer. Rankings are editorial judgments; tool results depend on their inputs and assumptions. Use the dated sources to check a claim after a patch. Read the editorial method and limitations · Send a correction.